- Counter-Strike 1.6 / Mods
- 2018-08-09
Description:
This mod revamps the default game play into a new survival game play, where you have to kill everyone to survive.
Information regarding the mod
Requirements:
Orpheu (I've tested using latest version).
Random Origin Generator by HamletEagle.
Strip Weapons by Drekes
de_mon (The map this mod works on).
Commands
say /backpack - Opens your backpack
say /track - Keep track of spawned entities (not obligatory)
IN_USE - Use a heal, just press no need to hold.
IN_JUMP - Jump from the airplane.
CVARs
csbr_parachute_fall_speed -250.0 // Parachute fall speed, the lower the value, the slower it will be (dont put positive numbers)
csbr_parachute_deploy_time 0.5 // Parachute deploy time, after you jump, parachute will deploy in x seconds that you set
csbr_team_num 32 // Number of teams, create as many as you need, so if your server has 32 players and you want solo mode, put 32
csbr_player_per_team 1 // Number of players in a team, an example of solos would be Num team 32 and Player per team 1, of duos would be 16 2 etc..
csbr_camera_switch 1 // Allow players to switch to 3rd person mode?
csbr_round_timer 15 // Countdown timer until the round starts
csbr_airdrop_freq_min 15.0 // Minimum frequency of airdrop spawn
csbr_airdrop_freq_max 30.0 // Maximum frequency of airdrop spawn, so if you put min: 15.0 and max 30.0, an airdrop will spawn every 15-30 seconds (random)
csbr_airdrop_count 2 // Number of airdrops in a single round
csbr_airdrop_velocity -200.0 // Airdrop velocity, works same as parachute velocity, the lower the value, the slower the fall
csbr_airdrop_open_distance 100.0 // Airdrop open distance, player can open airdrop when distance between him and airdrop is lower/equal to this value
csbr_min_players 1 // Minimum players needed to start a round
csbr_airplane_disappear_time 20.0 // Time for the airplane to disappear, when airplane disappears all players jump automatically
csbr_medkit_consume_time 10 // Time needed to use a medkit (in seconds)
csbr_drink_consume_time 3 // Time needed to use a drink (in seconds)
csbr_medkit_heal 100 // Amount of HP that medkit gives you, note: Medkit sets your HP, not increase
csbr_drink_heal 25 // Amount of extra HP a drink gives you, note: Drinks increase your HP, not directly set
csbr_redzone_start_time 120.0 // Time for red zone to appear (count starts when round starts)
csbr_redzone_tighten_freq 60.0 // Time for zone to start tightening (become smaller)
csbr_redzone_radius 2000.0 // Zone radius, the bigger the radius, the bigger the zone
csbr_glow_extra_damage 2 // Extra damage for each differnet glow, you have 4 different glows, GREY GREEN BLUE PURPLE GOLD, glows starting from GREEN to GOLD get 2x damage
Version:
Author
More information.
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builds until September 16, 2024
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